Wednesday, 4 January 2017

A Ball Jointed Doll (BJD): My Way... Prt 2

Let's just get right back into it, shall we?

 


So yesterday we stopped at the legs, I think. Let's move on to the arms...

 I started with the lower half of the arm. First I took my little arm bone from before and wrapped that in some fresh clay.
I added the bead that corrisponds to the elbow onto the top.
 Another bit of clay wrapped around the bead. You can see the baby powder clearly here. It is really so much easier to remove the bead with it. I forgot in one of them and ended up having to re-do the entire piece (it was one of the shoulders).

 The elbow "hole" is not just a straight cup shape as all of the previous ones have been.
This one is slanted at about a 45° angle.
The same piece, just from a different angle.

 Here it is, baked and sans bead.
I would recommend making these one at a time so that you can have the baked one on hand to make the second. That way it is much easier to get them to look symmetrical.
The bottom of the arm is fitted in the same way with the wrist size bead, only this part has a straight edge again.

 Okay, now for the upper arm.
Again I started with my little bone tube and wrapped that in clay. this time however I had the top of the arm solid, rather than with a hole straight through.
 For the rounded part of the shoulder I made a little mould from the knee/shoulder sized bead (I simply pressed the glass bead into some raw clay, about half way in, and baked it).
I pressed some clay into the mould and then attached it to the rest of the arm.
 Here you can see what I mean. This part is still solid for the time being.
 I scooted the rounded part down a bit and shaped the upper arm a little.

 Here I was just making sure that the shoulder does fit into the socket already in the breast/torso piece.
 The shoulders are made in much the same way as the knees. Two beads joined together.
 There they are. I added a little extra clay in much the same ways as I did for the knees and did a little bit of sculpting there.
 To ensure that I didn't distort the work already done on the shoulder, I soft-baked this part (not in the oven, but with my embossing gun, this just hardens the outer layer of the clay, leaving the inside still soft, in this way I can work on the rest of it without distorting the derails already in place).
I know that the lower half of this still needs to be shaped for the elbow joint, so I left the arm quite short so that I could add more clay.
I just made a little starting hole for the elastic that I will later use a hand drill to complete.

For some reason I don't have picture of the rest of the arm process... (It seems that I need a new camera if I look at the amount of write errors and corrupted files the thing produces!)
Basically it is the same procedure as for the top of the lower half of the arm. The same 45-ish ° angle.
The hole I drilled until it met up with the vertical one. I also made a slit parallel to the arm around the hole (same as the hips).
Also don't forget about the slot for the elastic to move freely!

Before I can sculpt the hands and feet, I needed to do the head and face.
I will be honest here and tell you that I wad dreading this face, but it needed doing so "suck it up, Princess!"
First things first, in order for the head to be able to turn smoothly, I needed to have a rounded top on the neck. 
So here it is, a little dome on the top of the neck. I used the mould for the shoulders here to make sure that the dome was perfectly rounded.
Bake and set aside to cool.
Before baking make sure that there is a hole!
 Seeing as I want the head itself to be mostly hollow, I took a ball of tinfoil, not too densely compacted, roughly the size of the hole that I wanted inside the head..
 Size it on the torso.

I made sure that the foil had a deep dent in it that corresponded with the top of the neck. Cover the foil in clay and bake so that I have a skull on which to work.
After baking and waiting for the skull, I wrapped the whole lot in another layer of clay. At this point I am not too concerned with the neck hole getting clay in it as it will be easy enough to remove just before I bake it.
 Shaping the clay...
 Eye indents and a nose.
Once I have the length of the nose marked, I can use the rest of it for a mouth, but later.
I also added some extra clay for cheeks.
 Drawing in the eyes and working on the finer derails of the face: defining the nose and mouth and smoothing all of the seems.
 A look at her profile.
 Hmmm. I think I'm happy with it.
 Adding the first ear.
I find that it is only possible for me to sculpt the ears if I use good reference pictures.
 I think that they turned out quite nicely.
 Now for the second. Before I even start on the detail work, I make sure that the ears are properly aligned and symmetrical.
 From the top.
From the back.

And then I follow the same process as I did with the first.

Once this is baked, then the fun starts...




That's it for today I think. Tomorrow I'll let you in on how I did the hands and feet and then the sanding and painting.

Until next time,
ACL

PS  I have been using a new communications platform, and if you are interested in contacting me with questions and/ or comments, find me instantly (messages are sent to my phone) here:
https://reaches.me:8443/urlchat.html?guestid=6aa28459a91aad02692a9334f633919a
 
Its a fairly unique platform with a huge range of uses, but I like the chat. Alternatively, download it form the PlayStore. Search for chatWORLD or follow this link: https://play.google.com/store/apps/details?id=com.world.chatworld&hl=en





Tuesday, 3 January 2017

A Ball Jointed Doll (BJD): My way... Prt 1

As promised ladies (and gentlemen), here is how I achieved my BJD. As of right now, the sculpting and painting is done, but I have (to be brutally honest,) lost interest in the project, and I may or may not have started working on a piece for a very dear friend of mine's daughter.

Anyway, moving along.




So this is what my BJD looks like. As you can see she is still very naked and very bald, but for the time being that is how she will stay, I'm afraid.

Let's get started, shall we?

In this project I worked a little differently than in any of the other pieces that I have done. Usually I will start with the head/face, and then make a body for that particular size head. I have seen that some other artists use a head mold or the like to make all of their dolls the same size, but I don't really like the idea...



(Here is the pattern that I used and will refer to often as I take you through the process that I followed.)

  • For this project I used my clay (obviously!), Sculpey's Living Doll in this case as well as all my usual sculpting tools.
  • My Genesis Heat Set paints (I am SO in love with these paints and, although they were really expensive, I think that they were well worth it and some of the best paints I have come across), and an embossing gun.
  • A bunch of beads, roughly the right size for the hips, knees, elbows and wrists. (Wooden beads would be the best, I, however, couldn't seem to find any.)
  • I also used some jewellery making pins, with and without the little loops in the end.
  • And finally, the thing that brings it all together, the elastic.

I started this project by thinking about the body first, as that would be the most challenging. This is the first time ever that I have even attempted this type of project, so I was feeling a little out of my depth at the beginning.
I used a lot of reference photos of other BJDs that I found and liked on the Internet. 
I then tired to figure out just how big I wanted her to be and drew a rough sketch to help me keep it all in proportion as I go.

The next thing I did was make some "bones" for her. I used these basically as a rough guide for when I was sculpting the individual pieces. Another great benefit of these "bones" is that they are already hollow (the upper body was done on the handle of my craft knife, and the others on two different sized paintbrushes (larger for the legs), this will later be where the elastic threads through.

I started with the lower part of the body, as it is the biggest past of this doll.
I took my "bone" piece from earlier and shaved off the front and the back of it, making it flat. It might be a good idea to make these sides of it flat before you bake the bone, but like I said, it's my first try.
Here I am just making sure that the bone is the right size and that it fits within my sketch.
Unfortunately I got so caught up in the process of adding clay and sculpting this piece that I completely forgot to take some photos (sorry!). Instead you will just have to try and follow my explanation, so here goes: I wrapped the bone in some clay and then added a second layer lower down for the hips and butt. At this point you will want to add and position the beads for the hips/thighs. It's a good idea to add some baby powder or cornstarch or something to these beads so that they don't stick later on after the body has been baked.
After all the smoothing has been done and the beads places (they only need to go into the clay about half way, any further and you won't be able to get them out or the legs in!), it is a simple matter of refining the shape and adding some finer details like the belly button and the divot for the spine etc.

And that is all there is to this piece. Time to bake.


On to the upper torso/breast. (Again very few WIP photos, sorry!) 
I started out with a bone piece, much like the first, only this one was smaller and square. 
I held this onto the top of my now baked and cooled first body part and wrapped it in clay to ensure that I had the right shape and that the two would fit together really well.

Now I really struggled with this part so I ended up baking the breast and neck at this point and adding the finer details, like the boobs and the collar bones etc. afterwards. 

Here I have added some more details to the baked square by adding more clay. Don't forget to add the beads for the shoulders! Again I would recommend some baby powder to prevent sticking...
Here is a pic of all the different bead sizes that i used. The largest is obviously for the hips, followed by the shoulders and knees, next the elbows and ankles, and finally, the wrists.
Here is a look at the hollow created by the lower half of the body.
DON'T forget about the hole! Even if it is a little small now, it can always be enlarged later.
Here I am adding some clay to the baked square, and making it look more symmetrical.

I think it turned out rather well despite my shaky start.

Time to move on to the legs.
Using the beads from before I make clay beads of the same size, or at least as close to it as I can get. I made four of the second largest ones for the knees.
I joined two of these together with the aid of some raw clay and, after making sure that they are both the right size, and more importantly the SAME size, I baked and cooled them.

For the hips, I made two clay beads, again as close to the same size as my template beads, and, before baking, made these cuts in it with my scalpel. I found that it is much easier to remove this wedge later if the clay is sort of 'pre-cut'. It is not, however a good idea to remove this entirely right now because the shape of the hip can be distorted during the baking process.
 After it is baked I remove that wedge. This is so that the elastic has some room to move later on. I also cut the same grooves into the backs of the knees, the shoulders and the elbows. It  just helps there to be less strain and friction on the elastic later.
 A side view. The groove on the hips extend just under half way down.
Now I add my original bone to the back of the paintbrush I used and place the finished bead on top of that. 
Time to flesh out these legs. I joined the bone and the hip by wrapping the lot in a sheet of clay making sure that there is no air trapped that can leave those dreaded *moonies we all hate.

*Moonies are white blemishes on the doll's skin after it has been baked. These are created when air bubbles are trapped in the clay. Not only do they look bad, but they weaken the clay significantly.

Before we can go much further, the knees need to be finished, because these legs need to fit together beautifully and the knee is essential to that.
So to finish that weird looking ball thing from earlier, I took a thin-ish sheet of clay and cut out a diamond like shape with rounded corners.
Something like this. This will become (hopefully) the knee cap.
 The knee cap is in place and blended in nicely. I spent quite a bit of time detailing these, defining the knee cap and refining the shape, but really the amount of detail you want on these is entirely up to you.
 Adding the two together... Just like with the upper and lower torso, I need to make sure that the knee and the thigh fit together perfectly. I wrapped another sheet of clay around the thigh and knee, creating a cavity for the knee to fit into the thigh.

The hardest part here was getting both these thighs to look the same. Just remember that because the knees will have subtle differences it is important to use the same knee to the same leg every time and not just make that cup shape using the same knee...
I made the lower leg in much the same fashion, only no bead at the top, rather just the bottom of the knees, and at the bottom of the lower leg, I simply used the ankle/elbow sized bead (covered in baby powder) to create a hollow for the ankle, much in the same way as I did for the shoulders.
I kept referring back to my drawing often to make sure that the whole thing was still in proportion. when you are working on just one part of the doll and said part is not attached to or a part of the rest of it, I found it really easy to get off track. 
 The ankle and wrists are next. Now be warned that this part can be a little tricky. I really had a hard time with these (and came up with a few new curse words in the process).

This is what you want the two pins to do in the inside of the beads that will become the wrists and ankles.
 I used my template beads and made the four beads for the joints in question. One of the things I found to be the hardest was getting the straight pin through the tine balls of clay right in the middle.
Next I cut into the soft clay, about half way down, and after removing the first pin put the loopy part of the second pin into the slit.
Another tricky bit is to next re-insert the initial pin, making sure that it goes through the loop that is inside the bead. That accomplished we can bake it.
As you can see, the hard part is not over yet.
After baking and cooling, you need to CAREFULLY! cut away enough of the clay around the slit so that the pin sticking up there has a full range of motion.




That done, I added a little extra clay in an L shape for the foot and a straight flap for the hands.
Now I can trim the pin that goes through the center of the bead. I secured mine with some TLS (Translucent Liquid Sculpey), but it is not strictly speaking necessary.
Here you can see where that slit is that I widened.

The final step in this process is to shorten the top pin and make a loop on that too. This is where the elastic for the legs will attach
And there you have it.













I'm thinking that this might be a good stopping point for now. 

I will try and get the rest of this typed up for you ASAP.

Until next time,
ACL.

PS  I have been using a new communications platform, and if you are interested in contacting me with questions and/ or comments, find me instantly (messages are sent to my phone) here:
https://reaches.me:8443/urlchat.html?guestid=6aa28459a91aad02692a9334f633919a
 
Its a fairly unique platform with a huge range of uses, but I like the chat. Alternatively, download it form the PlayStore. Search for chatWORLD or follow this link: https://play.google.com/store/apps/details?id=com.world.chatworld&hl=en